4.0 update!


Ported to Unity version 2018.3.9f1

Rebranded the project to a simpler name 'Baldi's Basics Open Source Tool'.

Updated most material colors to look more like the Light Weight.

Brand new Open Source Logo with the help of JakeBoi and Kyleum.

New credits image.

Fixed characters having a hard time navigating through tables and desks by setting object's layers to "Ignore Raycast". (Suggested by SadColoredMods)

Fixed Principal not getting the player in his office when he is angry.

Fixed clickable TestEnemy in the TestRoom but the script is disabled.

Renamed some GameObjects so you can find stuff easier.

Renamed and relocated some files.

Removed Dark Swingdoor Textures and made it the original texture with the Material Main Color dark just like the other dark materials.

Removed some unnecessary files from when this was decompiled.

Removed dnSpy leftovers in the scripts.

Organized the scripts.

Organized some scene GameObjects like NPC's and UI's.

Updated and cleaned up stuff in the Project Settings to make the game run better.

Made all planes into Quads for better game performance.

Brand new input system AKA Control Mapper to replace rewired. (Made by Marksonthegamer and SadColoredMods).

The WarningScript, StartButton, ExitTriggerScript, along with game over, and exit game on the pause menu now have strings, so now you change what scene the player goes to without editing the scripts LoadScene.

Didn't know how to fix the black background bug on the main menu so I added plane background color images including Warning, Results, and GameOver.

Added 1.0 YCTP along with it's own TMP font. (Bonus)

Added Principal's no eating food in the halls from the old versions, but it is disabled. To re-enable it remove the comment out lines in the scripts like 1st prize's bang sound. (Bonus)

Added Gotta Sweeps old sprite. (Dithered by SadColoredMods)

Made a custom old Gotta Sweep sprite for Birthday Bash.

Principal and the Player have detention points when getting teleported to the office, so you can edit it in scene without modifying the script.

Baldi and the Player have warp points when the player gets caught by A&C, so you can edit it in scene without modifying the script.

Baldi's Game over offset is now a Vector3, so you can edit it in scene without modifying the script.

That's all enjoy this new update of the decompile bases! I tried to make this update look as close to the original game while making it easier to modify.

Files

Baldi's Basics Classic 1.4.3 Decompile V4.zip 90 MB
69 days ago
Baldi's Basics 1 Year Birthday Bash Decompile V4.zip 114 MB
69 days ago

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